Why I love Star Trek Original series, Season 2

Original series, Season 1

Tags: Science fiction Star Trek

Number / Name Why I liked it
1 / 0:0
The cage
An alternative Enterprise and crew.
A female no. 1.
Living in dreams is bad. But it is okay to choose it?
You either live life and accept the bruises, or you start dying.
Death before slavery.
2 / 1:3
Where no man has gone before
Is more power better? A super-human?
Should a friend turned dangerous be left behind? Killed?
We need to learn compassion and wisdom as well as new powers.
3 / 1:10
The corbomite maneuver
Obeying the captain.
Reacting under pressure.
Intelligent = peaceful.
Bluffing beats logic.
Treating a xenophobe, by confrontation.
Image - can a dwarf be frightening? Powerful?
But a powerful person can be lonely.
4 / 1:6
Mudd's women
Slavery? Recruiting wives for settlers.
Men behaving foolishly in the presence of magnetically beautiful women.
Beauty comes from within.
5 / 1:5
The enemy within
100% good = weak, loss of will power, intelligence, logic.
100% evil = driven by needs, animal-like, a leader, a decisionmaker, fearful.
A captain has to be perfect.
An actor successfully playing 3 versions of the same character.
6 / 1:1
The man trap
Introducing all the characters.
Killing someone looking like a loved one - hard.
7 / 1:4
The naked time
Man should be in space.
Nurse Chapel, and her love for Spock.
Spock's emotions. Excellent acting!
Kirk loves Enterprise.
Scotty: "I cannot change the lawas of physics."
8 / 1:2
Charlie X
Raising a 17 year old boy, all powerful, insecure, doesn't know the rules. Almost like "It's a wonderful life" and "Om Om".
Spock plays, Uhura sings.
Kirk giving advice about love!
Giving people a 2nd chance.
9 / 1:14
Balance of terror
Deciding to risk starting a war.
We are all unique. Every life if prescious.
A fight between 2 starship captains.
Uhura at navigation.
A sole war monger, and witch hunter. Changing his mind.
Under orders, but not liking it.
The enemy - not monsters.
Our ship as submarine.
Fighting means risking our lives.
Yes - very good.
10 / 1:7
What are little girls made of
Androids are superior to humans, perfect? No feelings. No! Androids turn on their masters.
11 / 1:9
Dagger of the mind
Criminals should be treated in a humane way.
The ability to change other people. Through pain, if it's big changes. Bad.
A rather powerful woman.
A person, hurting.
12 / 1:8
Life prolongation. Bad.
A brave doctor.
A society of children. Lord of the flies?
13 / 1:13
The conscience of the king
When should no. 1 stop the captain?
Something - I think it's the style of the episode.
14 / 1:16
The Galileo seven
Chain of command. How to be a good leader.
Logic or feelings?
There are always alternatives.
15 / 1:20
Court martial
Honesty above all.
Starship captains are not ordinary human beings.
A good surprise.
16 / 1:11+12
The menagerie
Loyalty above honesty, obediance...? But not above lives.
Rank Has Its Privileges.
Bones never had to arrest anybody before!
The start of the 2nd part begins with a surreal picture.
And oh, how the breaks in the trial coincide with the commercial breaks :-)
Treachery by the impeccably loyal. Because of split loyalty.
A vital mind in a dead body.
Identity crisis.
Brain washing.
Getting out of prison through intelligence, not force.
Freedom more important than life.
17 / 1:15
Shore leave
Running people actually breathing hard.
A place, where dreams come true.
Bones dies, Kirks reaction.
Intelligence demands play.
18 / 1:17
The squire of Gothos
Manners are for everybody, except me.
Not good: intelligence without discipline, power without constructive purpose.
A holodeck!
An immature, powerful person versus Kirk.
19 / 1:18
Deciding a war through champions.
Acceptance is logical.
The value of communication.
20 / 1:27
The alternative factor
Split personality!
Parallel universe.
The thought that an alternative me exists.
21 / 1:19
Tomorrow is yesterday
Our crew meets us - and we meet them!
An affectionate computer! :-)
The danger of changes in the past affecting the present.
A surprise beam by Spock.
Time travel.
22 / 1:21
The return of the Archons
The impossibility of being happy and serene all the time.
Individuality suppressed.
Prime directive.
Souls are necessary, machines have no souls.
Freedom of choice, creativity, life.
23 / 1:23
A taste of Armageddon
Chain of command.
A war conducted by computers, askin people please to die - and they obey. So the culture, the buildings and so on survive. But. War without horrors is wrong. War is wrong.
"There is a multi-legged creature on your shoulder."
Diplomat - or stupid?
The human nature is closer to the killer than to the builder.
24 / 1:22
Space seed
A historian meets history.
A brave doctor.
Superman. But not in every way. And he will lose.
A powerful man, a weak woman.
Superman. Genetically manipulated.
Apart from a fistfight, an excellent episode!
25 / 1:24
This side of paradise
Originally sent on my birthday!
Harmony, peace. By "drugs". No need or want - that's not right.
Spock fighting feeligns, losing. Belonging. Happy. Angry. And then cured: "I don't belong anymore".
Subtle humor.
The empty bridge.
Spocks lover losing him. Heartbreaking.
The unemotional one appreciating beauty.
One fine episode.
26 / 1:25
The devil in the dark
A monster, a protective mother - or both?
When is it okay to experminate?
The doctor heals, the telepath empathizes, and the captain comes up with creative solutions!
Understanding. Talking.
27 / 1:26
Errand of mercy
Peaceful - but not weak. Stopping violence through non-violent means.
War versus pacifism and non-interference.
2 enemy captains have similarities.
Beings of pure energy.
The Klingons.
28 / 1:28
The city on the edge of forever
Time-travel, changing the present through the past.
Our crew meets the 1930s.
A visionary.
Restoring history through letting a loved one die.
A believable love story.
Peace can come at the wrong time.
The captain keeping the doctor from saving a life.
Very good!
29 / 1:29
Operation -- annihilate!
The captains brother dies. And then his science officer and friend is in danger of dying as well. Or of being blind.

Created: 9 June, 2003 - Last changed: 6 December, 2005 - Comments (0)